Getting Started

This quick tutorial walks you through the core flow: upload → settings → editor → export. It links to deeper guides so you can dive in when ready.

Contents

  1. Upload
  2. Settings
  3. Editor tools
  4. Export
  5. FAQ

1) Upload an image

Open the Classic Editor and upload a PNG/JPG/JPEG/BMP image (or a .schematic file). On the Start screen you can click Upload File or drag-and-drop.

Tip: Large images will be previewed efficiently. You can crop later in Settings.

Shortcut: Open the Classic Editor.

2) Adjust your canvas

Choose a block set:

Set Width/Height. With the link enabled, values stay proportional. The “= blocks” counter updates live.

Enable Crop Image to frame the portion you want. The crop tool initializes after the preview renders for accuracy.

In-game height limit: if Height > 256 and “Ignore in‑game height limit” is off, you’ll see a prompt. Choose Yes to clamp height to 256 (and update width if linked), Ignore to proceed as-is, or Cancel to adjust values.

3) Edit and refine

Use the toolbar or keyboard shortcuts:

The right panel stays on a single row and scales by breakpoints to avoid wrapping. Performance is tuned for large images.

4) Export

Select an export mode in Convert:

Set game version and facing. If you edit the image later, a “Reconvert?” prompt helps you refresh output.

FAQ

Which images work best? High-contrast photos with clear subjects. See the Pixel Art Complete Guide.

How do I keep materials reasonable? Lower width/height, reduce palette (Survival/Custom), and simplify with the editor.

How do I import/export schematics? See Schematics Guide.

Open the Classic Editor → · Back to Tutorials