Pixel Art Complete Guide

Everything you need from picking the right image to exporting clean block-by-block outputs for Minecraft builds.

Contents
  1. Choosing the Right Image
  2. Sizing & Palettes
  3. Using the Editor
  4. Manual Method (No Tool)
  5. Examples
  6. Common Pitfalls
  7. FAQ

1) Choosing the Right Image

High-contrast images with clear subjects convert best. Prefer simple backgrounds, distinct edges, and balanced exposure. Portraits, logos, and icons are ideal.

2) Sizing & Palettes

Start with modest dimensions, then scale up. The “= blocks” counter helps estimate resource needs. Choose a palette mode:

Keep Height ≤ 256 unless you explicitly ignore the in‑game limit. Cropping lets you frame the subject and remove clutter.

3) Using the Editor

Open the full editor here: Classic Editor. For the quick version of the flow, read the Getting Started tutorial.

Tip: If you modify the image after exporting, the Convert step will show a “Reconvert?” prompt to refresh outputs.

4) Manual Method (No Tool)

If you prefer a fully manual approach, use a pixel grid plan. Sketch a 16×16 or 32×32 lattice, sample average colors per cell, and map to the closest blocks (e.g., concrete/wool variants).

5) Examples

6) Common Pitfalls

FAQ

What size should I use? Start at 64–96 px on the short edge, then adjust based on material budget and clarity.

What palette is best? Concrete for saturation, wool for texture. Mix as needed; Survival mode balances availability.

How do I bring results in-game? Export as .mcfunction or Command Block, or build manually with the counts table.

Open the Classic Editor → · Back to Tutorials · Schematics Guide