Pixel Art Complete Guide
Everything you need from picking the right image to exporting clean block-by-block outputs for Minecraft builds.
1) Choosing the Right Image
High-contrast images with clear subjects convert best. Prefer simple backgrounds, distinct edges, and balanced exposure. Portraits, logos, and icons are ideal.
- Lighting: avoid underexposed or blown highlights.
- Contrast: boosted contrast typically yields cleaner edges.
- Composition: centered subjects are easier to crop and scale.
2) Sizing & Palettes
Start with modest dimensions, then scale up. The “= blocks” counter helps estimate resource needs. Choose a palette mode:
- All: full color coverage; best quality.
- Survival: excludes blocks not easily obtainable.
- Custom: hand-pick blocks via search and checkboxes.
Keep Height ≤ 256 unless you explicitly ignore the in‑game limit. Cropping lets you frame the subject and remove clutter.
3) Using the Editor
Open the full editor here: Classic Editor. For the quick version of the flow, read the Getting Started tutorial.
- Tools: P (Pencil), B (Brush), U (Bucket), E (Eyedropper), Z (Zoom), G (Grab), O (Original toggle)
- Shortcuts: Ctrl+Z / Ctrl+Y (Undo/Redo), [ / ] (Brush size), Arrow keys to pan
- Right panel: tuned to avoid wrapping and remain visible
4) Manual Method (No Tool)
If you prefer a fully manual approach, use a pixel grid plan. Sketch a 16×16 or 32×32 lattice, sample average colors per cell, and map to the closest blocks (e.g., concrete/wool variants).
5) Examples
- 2D portrait: base layer → darkest to lightest → symmetry checks.
- Minimal logos: fewer colors, crisp edges, faster builds.
6) Common Pitfalls
- Resolution too high → excessive materials. Start smaller.
- Night lighting shifts perceived color → test in daylight.
- Java vs Bedrock color differences → pick consistent references.
FAQ
What size should I use? Start at 64–96 px on the short edge, then adjust based on material budget and clarity.
What palette is best? Concrete for saturation, wool for texture. Mix as needed; Survival mode balances availability.
How do I bring results in-game? Export as .mcfunction or Command Block, or build manually with the counts table.
Open the Classic Editor → · Back to Tutorials · Schematics Guide